Counter-Strike: Global Offensive

cs_crackhouse

This is a Map for Counter-Strike: Global Offensive submitted by Troopster.

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cs_crackhouse

Remake, NOT A PORT, of the famous cs_crackhouse!

Thanks for checking out my version of cs_crackhouse!

I did NOT rip the original map, I started bare bones.

Please read the readme included in the .zip file. Thanks again!

Thanks for looking at my map guys, if you happen to use this map on your server, PM the IP for it. :D

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Comments

  • miken3883 avatar
    miken3883 Offline
    Member Joined 1 year ago
    Report post
    1 year ago:
    Just wanted to say hello, I'm the original creator of the CS 1.6 map cs_crackhouse. I like to check up on my babies once in a while. I got cs:go on steam and think i'll try to find a server with this so I can experience your changes first hand. It's nice reading the comments how everyone has liked my map. I think I made this in my senior year of high school, and now I'm 32 years old. I googled the name of the map and never knew what a big following it had, I sort of got sucked into World of Warcraft and stopped playing counter-strike and never went back until I got cs:go during the last steam sale.

    Cheers!

    Bananite
  • Troopster avatar
    Troopster Offline
    Member Joined 8 years ago
    16,080 points Ranked 256th
    Report post
    3 years ago:

    Posted by ConVict RIZLA Pros:

    • way to go, you stole some one elses work..... you deserve absolutely none of the high ratings youve gotten, and i have zero respect for some one who retextures and tries their best to hide that they have stolen someone elses work. i can see about 15 examples of the use of VMEX in this map. theres a tone of brushes that dont line up, around the ground, of course you hid the ones that are above ground. and the telephone poles are off the ground all over the place. next time you steal some one elses work, include their name in the submission -.-

    Really? You are a fool if you think this was stolen, I remade this whole thing by hand. I have proof. Also, If you haven't noticed, I don't make maps often, im sorry that all of my brushes aren't perfect, I make mistakes. My bad. I didn't know my map had to be perfect to be considered my own true work.

    Makin dem maps.
  • RIZLA_ avatar
    RIZLA_ Offline
    Member Joined 3 years ago
    290 points Ranked 11208th
    Report post
    3 years ago:

    Pros:

    • way to go, you stole some one elses work..... you deserve absolutely none of the high ratings youve gotten, and i have zero respect for some one who retextures and tries their best to hide that they have stolen someone elses work. i can see about 15 examples of the use of VMEX in this map. theres a tone of brushes that dont line up, around the ground, of course you hid the ones that are above ground. and the telephone poles are off the ground all over the place. next time you steal some one elses work, include their name in the submission -.-

    1/10

    • Interesting x 1
    • Dumb x 1
    • Disagree x 1
    Bananite
  • VTExz avatar
    VTExz Offline
    Member Joined 9 years ago
    605 points Ranked 6287th
    Report post
    3 years ago:
    Pros:

    • Running this map on my Team Deathmatch server:

    connect 217.78.19.171:27015

    • Dumb x 1
    PentaForce MapMaker avatar
    Mantra
    PentaForce MapMaker
  • Fuzzybear avatar
    Fuzzybear Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    Pros:

    • Very Nicely made
    • Lots of new and intereting things

    Cons:

    • Lighting seems a bit too dark in alot of areas, mainly the area near the van, by ct garage, and neutral roof.

    All in all, this is a very nice recreation of cs_crackhouse, it has a nice feel, other than some of the lighting, it's very detailed and I like that, because it looks very nice with high settings. Very nice job on this map.

    8.4/10

    • Agree x 1
    • Thanks x 1
    Bananite
  • mcmdigital avatar
    mcmdigital Offline
    Member Joined 4 years ago
    Report post
    4 years ago:

    Posted by USF|Jack In any case the nav files especially for hostage maps should be reviewed after autogeneration. Unrevised and even not existing nav files are bad points for so many many maps. Thats a shame coz editing of nav files doesn't need much time and is quite easy.

    Fortunately no major serious issue regarding nav file on your map. But should be optimized, true.

    Nit picking.

    10/10

    • Dumb x 1
    • Rude x 1
    • Agree x 1
    • Thanks x 1
    Bananite
  • USF|Jack avatar
    USF|Jack Offline
    Member Joined 4 years ago
    2,445 points Ranked 1681st
    Report post
    4 years ago:
    In any case the nav files especially for hostage maps should be reviewed after autogeneration. Unrevised and even not existing nav files are bad points for so many many maps. Thats a shame coz editing of nav files doesn't need much time and is quite easy.

    Fortunately no major serious issue regarding nav file on your map. But should be optimized, true.

    7.6/10

    • Interesting x 1
    • Dumb x 2
    • Disagree x 2
    • Rude x 2
    Savvy?
  • Troopster avatar
    Troopster Offline
    Member Joined 8 years ago
    16,080 points Ranked 256th
    Report post
    4 years ago:

    Posted by Malcontentus Hey, loving the map so far. Only thing I've found so far that I'd consider needs improvement is the ceiling in the main room downstairs. The gap between the turn in the stairs and ceiling is a little low, causing bots to get stuck there.

    Thats not the map, thats the navigation mesh. Its not a custom one, it just auto generated it. The autogenerated ones for any map will ALWAYS have bugs like that.

    Makin dem maps.
  • Malcontentus avatar
    Member Joined 10 years ago
    Report post
    4 years ago:
    Hey, loving the map so far. Only thing I've found so far that I'd consider needs improvement is the ceiling in the main room downstairs. The gap between the turn in the stairs and ceiling is a little low, causing bots to get stuck there.
    Bananite
  • MoonChickenDogRat avatar
    Member Joined 6 years ago
    670 points Ranked 5777th
    Report post
    4 years ago:

    Pros:

    • Very refreshing
    • Interesting brush work

    Cons:

    • The inside of the Crackhouse has many "dark" spots particularly around the crates
    • The shadows casted by the buildings seem a bit exaggerated, especially around the white van on the other side of the CT building (It's hard for T's to see CT's because of the darkness)

    Improvements:

    • The open room under the staircase inside of the crackhouse is too exaggerated, I'd suggest making it shorter and not as wide
    • The lighting inside of the crackhouse seems too dark, the original may have been overly-litten; but it still feels too dark

    Notes:

    • Although I miss the purple sunset that is the original crackhouse; I think you should keep this version and create a separate version with a skybox/lighitng similar to the original
    • I believe this is a very worthy sequel to the great map that is crackhouse

    8.6/10

    • Helpful x 1
    • Thanks x 1
    Horse Member

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About this module
This module lists all those involved in the creation of this Map.

Credits

Key Authors
Troopster
Mapper
Contributors
Spek
Textures
Special Thanks
T-Mike
GFX & Brainstorming
About this module
This module lists the studio responsible for releasing this Map.

Studio

Submitter

Troopster avatar
Troopster Offline
Member Joined 8 years ago
16,080 points Ranked 256th

Troopster
Creator
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This module lets you send a private message to the submitter (Troopster).
About this module
This module displays what game this Map is for.

Game

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Category

Details

Development State
Beta
Version
1
Maximum Players
46

Stats

Posts
27
Views
15,372
Downloads
5,252
Date Added
4 years ago
Jul 27 2012 @ 8:11am UTC
Date Modified
4 years ago
Sep 6 2012 @ 6:36am UTC
About this module
This module shows the average user rating of this Map.

Rating

8.7 Intermediate+
Critic Rating
8.6 Intermediate+
Critics
Votes
12
About this module
This module shows how the ratings are dispersed among the criteria.

Ratings Breakdown

CriterionAvg.VotesRange
Overall 8.6 12 1 to 10
Ambience 8.7 6 8 to 10
Balance 8.4 5 6 to 10
Design 9.3 7 7 to 10
Detail 9.3 6 6 to 10
Fun 9.5 6 8 to 10
Gameplay 9.6 7 9 to 10
Looks 9.3 7 7 to 10
Realism 9.4 5 7 to 10
Sound 9.3 3 8 to 10
Teamplay 8.8 4 6 to 10
About this module
This module describes aspects of the Map's development process.

DevNotes

I have tons of plans ready for this map once Valve updates the SDK from the beta, it will great!
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License

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