cs_crackhouse

GameBanana team up with for a $5,000+ Insurgency mapping contest! [Details]

Thanks for checking out my version of cs_crackhouse!

I did NOT rip the original map, I started bare bones.

Please read the readme included in the .zip file. Thanks again!

Thanks for looking at my map guys, if you happen to use this map on your server, PM the IP for it. :D

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Comments

  • Troopster
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    1 year ago:

    Posted by ConVict RIZLA Pros:

    • way to go, you stole some one elses work..... you deserve absolutely none of the high ratings youve gotten, and i have zero respect for some one who retextures and tries their best to hide that they have stolen someone elses work. i can see about 15 examples of the use of VMEX in this map. theres a tone of brushes that dont line up, around the ground, of course you hid the ones that are above ground. and the telephone poles are off the ground all over the place. next time you steal some one elses work, include their name in the submission -.-

    Really? You are a fool if you think this was stolen, I remade this whole thing by hand. I have proof. Also, If you haven't noticed, I don't make maps often, im sorry that all of my brushes aren't perfect, I make mistakes. My bad. I didn't know my map had to be perfect to be considered my own true work.

    Makin dem maps.
  • RIZLA_
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    2 years ago:

    Pros:

    • way to go, you stole some one elses work..... you deserve absolutely none of the high ratings youve gotten, and i have zero respect for some one who retextures and tries their best to hide that they have stolen someone elses work. i can see about 15 examples of the use of VMEX in this map. theres a tone of brushes that dont line up, around the ground, of course you hid the ones that are above ground. and the telephone poles are off the ground all over the place. next time you steal some one elses work, include their name in the submission -.-
    • Interesting x 1
    • Dumb x 1
    • Disagree x 1
    Bananite
  • VTExz
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    2 years ago:

    Pros:

    • Running this map on my Team Deathmatch server:

    connect 217.78.19.171:27015

    • Dumb x 1
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    PentaForce MapMaker
  • Fuzzybear
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    2 years ago:

    Pros:

    • Very Nicely made
    • Lots of new and intereting things

    Cons:

    • Lighting seems a bit too dark in alot of areas, mainly the area near the van, by ct garage, and neutral roof.

    All in all, this is a very nice recreation of cs_crackhouse, it has a nice feel, other than some of the lighting, it's very detailed and I like that, because it looks very nice with high settings. Very nice job on this map.

    • Agree x 1
    • Thanks x 1
    Bananite
  • mcmdigital
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    2 years ago:

    Posted by USF|Jack In any case the nav files especially for hostage maps should be reviewed after autogeneration. Unrevised and even not existing nav files are bad points for so many many maps. Thats a shame coz editing of nav files doesn't need much time and is quite easy.

    Fortunately no major serious issue regarding nav file on your map. But should be optimized, true.

    Nit picking.

    • Dumb x 1
    • Rude x 1
    • Agree x 1
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    Bananite
  • USF|Jack
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    2 years ago:

    In any case the nav files especially for hostage maps should be reviewed after autogeneration. Unrevised and even not existing nav files are bad points for so many many maps. Thats a shame coz editing of nav files doesn't need much time and is quite easy.

    Fortunately no major serious issue regarding nav file on your map. But should be optimized, true.

    • Interesting x 1
    • Dumb x 2
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    • Rude x 2
    Savvy?
  • Troopster
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    2 years ago:

    Posted by Malcontentus Hey, loving the map so far. Only thing I've found so far that I'd consider needs improvement is the ceiling in the main room downstairs. The gap between the turn in the stairs and ceiling is a little low, causing bots to get stuck there.

    Thats not the map, thats the navigation mesh. Its not a custom one, it just auto generated it. The autogenerated ones for any map will ALWAYS have bugs like that.

    Makin dem maps.
  • Malcontentus
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    2 years ago:

    Hey, loving the map so far. Only thing I've found so far that I'd consider needs improvement is the ceiling in the main room downstairs. The gap between the turn in the stairs and ceiling is a little low, causing bots to get stuck there.

    Bananite
  • MoonChickenDogRat
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    2 years ago:

    Pros:

    • Very refreshing
    • Interesting brush work

    Cons:

    • The inside of the Crackhouse has many "dark" spots particularly around the crates
    • The shadows casted by the buildings seem a bit exaggerated, especially around the white van on the other side of the CT building (It's hard for T's to see CT's because of the darkness)

    Improvements:

    • The open room under the staircase inside of the crackhouse is too exaggerated, I'd suggest making it shorter and not as wide
    • The lighting inside of the crackhouse seems too dark, the original may have been overly-litten; but it still feels too dark

    Notes:

    • Although I miss the purple sunset that is the original crackhouse; I think you should keep this version and create a separate version with a skybox/lighitng similar to the original
    • I believe this is a very worthy sequel to the great map that is crackhouse
    • Helpful x 1
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    Horse Member
  • Troopster
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    2 years ago:

    Posted by USF|Jack Ok, I got your intention. But a remake of a (dunno) maybe 10 years old map on a totally new powerfull engine should definitely look better elaborated - without changing the gameplay. drugbust was just an example for the visual appearance - and yes the mapper changed scale of rooms and added objects which havent been in the original, etc. But you don't need to do that. Keep scale and everything - but use realistic textures, add decals and replace the models from old time with new once, etc. Ok, I respect your intention and it seems that many people like it the way it is - I don't. And it's my freedom to have my own opinion and to rate your map with a fair explanation. As I understand your intention - I hope u understand my. Anyway, I like people portation good old stuff to new games!

    I see, but this is NOT a new "powerful" engine, it is the EXACT same source engine with some improvements here and there. The same engine as always.

    I do respect your opinion as i said i hope you reconsider your vote after i elaborated my view of the map.

    Thanks again for the comment.

    • Agree x 2
    • Interesting x 1
    Makin dem maps.

Credits

Key Authors
Troopster
Mapper
Contributors
Spek
Textures
Special Thanks
T-Mike
GFX & Brainstorming

Submitter

Troopster
Availability
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16,008 points
Account Age Level
Veteran
6 years old
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Member

Troopster
(Creator/Co-creator)

Rating

Intermediate+
8.74/10
Based off 12 rating(s)

Additional Info

Development State
Beta
Version
1
Maximum Players
46

Stats

Post Count
26
ViewCount
10,862
Downloads
4,260
Date Added
2 years ago
Date Modified
2 years ago

DevNotes

I have tons of plans ready for this map once Valve updates the SDK from the beta, it will great!

License

N/A

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