CSGO - de_nuke_original_b3 - 1.6 Nuke Project [BETA3] !!!
**Before stopping reading, please read this readme and changelog **
EVERYONE WHO LINKS THIS MAP ON THEIR SITE, REMEMBER TO CREDIT ME AND VALVE
THIS IS BETA 3 OF THIS MAP! FOR BETA 2, LOOK FURTHER DOWN
For BETA 2: Beta 2
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Changelog
[BETA 3]
- Simple mountins surrounding the map added (Re-Design in Beta 4)
- Removed everything around the map
- Added second missile room
- Remade the B hallways 1.6 style
- Replaced B doors with sliding doors
- Made catwalk the same height as the rest of the catwalk
- Re-designed the lower way to B from garage
- Fixed CT spawn slope
- Replaced some textures
- Fixed B Glass Window
- Removed some crates from yard
- Removed decals i forgot to remove in Beta 2.
- Removed some un-nessesary props
[BETA 2]
- Concrete/Asphalt replaced with Dusty texture
- Lots of unnessesary props have been removed
- Red Rock finished
- Added crates here and there to balance a little bit. (in Garage for example)
- CT Spawn has been redesigned to match 1.6
- All open doors have been removed, since their taking up unnessesary space
- T Roof: Roof textures has been replaced with red roof metal texture, to match 1.6
- Made it alot harder to jump to Red Rock
- Most overlay/decal textures has been removed
- Ramp: The slope down to the bombsite has been replaced with metal textures, to match 1.6
- 3D Skybox removed.
- Changed the texture on the blown up door at T spawn.
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For high-res images - Look here:
For Video:
For BETA 2:
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**NOTE: Do not notify me about the weird and bad looking rock mountins, i know about it, and is to be replaced. **
MAP IS NOT COMPILED WITH HDR - 100% LEAK FREE
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If you're interested in developing this map with me, add me on Steam, or add me on Skype (j0rpii)

