aim_map

GameBanana team up with for a $5,000+ Insurgency mapping contest! [Details]

Here is a portage of the aim_map on CS:GO. I tried to redesign it according to the CS:GO theme of dust maps. Moreover, the gameplay is very close to the CS:S map with the same bullet penetration and crates positions.

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Comments

  • eliasr
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    2 years ago:

    Since it is a classic map, consider keeping the same classic structure.

    Ex, you have a door section on the cs team's top, but not on terrorist's top. This door section is actually a obstacle and should either be removed or added to the terrorist's side.

    I'm unsure if this was on purpose or hammer's fault, but the earth near the staircase to the top section is not completely flat.

    Fix those two things and I will rate it 10 / 10

    Bananite
  • FREIHH
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    2 years ago:

    Posted by kondor7

    Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it. I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.

    I just reported it on Steam forums, hope we'll get a fix soon. You could change your rating since it's not really relevant.

    Edit : fixed by Valve, spawns are now random.

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    Bananite
  • kondor7
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    Posted by leplubodeslapin

    Posted by kondor7 Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

    There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).

    Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it. I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.

    User Title
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  • leplubodeslapin
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    2 years ago:

    Posted by kondor7 Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

    There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).

    Bananite
  • kondor7
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    2 years ago:

    Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

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    The Clockwork Orange
  • mathieucore3
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    2 years ago:

    looks nice

    CSGO SWAT

Credits

Key Authors
leplubodeslapin
Mapper
Special Thanks
FREIHH
Pro advices

Submitter

leplubodeslapin
Availability
Offline
Points Level
Drudge
1,225 points
Account Age Level
Veteran
5 years old
Clearance Level
Member

leplubodeslapin
(Creator/Co-creator)

Rating

Expert+
9.83/10
Based off 12 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
36

Stats

Post Count
6
ViewCount
62,137
Downloads
36,376
Date Added
2 years ago
Date Modified
2 years ago

License

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