CSGO - de_nuke_original_b4 - 1.6 Nuke Project [BETA4] !!!
NOTE: I need someone to develop this map with me - I really need these mountins fixed, since they look like shit to be honest. I don't like displacements, therfor it's crap factor.
NOTE: I need someone to develop this map with me - I really need these mountins fixed, since they look like shit to be honest. I don't like displacements, therfor it's crap factor.
EVERYONE WHO LINKS THIS MAP ON THEIR SITE, REMEMBER TO CREDIT ME AND VALVE
For BETA 3: Beta 3
For BETA 2: Beta 2
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Changelog
[BETA 4]
- Re-textured 90% of everything
- Made all boxes "wood-brownish"
- Re-designed CT catwalk at the ladder
- Replaced the big uber-tank at CT spawn with mountin
- Removed the open doors on garage
- Made some walls wall-bangable
- Reversed the lightning in Missile Room 2
- Removed support-beams at CW at bottom where ladder is located
- Re-designed the lower way to B from garage
- Re-designed lobby
- Re-designed radio room
- Lobby "squeky" door is now white
- Removed decals i forgot to remove in Beta 3
- Railings on CW/Ramp/B stairs are now red
- Support beams in A is now brown/redish
- Re-designed ramp
- Removed un-nessesary player clips here and there
- Hut is now yellow, just like in 1.6
- Added light at "squeky door"
- You can now stand above "squeky door" inside A
- Fixed shadow-bugs at both ladders in lobby and CW
- There are now 32 spawns, 16 per team
[BETA 3]
- Simple mountins surrounding the map added (Re-Design in Beta 4)
- Removed everything around the map
- Added second missile room
- Remade the B hallways 1.6 style
- Replaced B doors with sliding doors
- Made catwalk the same height as the rest of the catwalk
- Re-designed the lower way to B from garage
- Fixed CT spawn slope
- Replaced some textures
- Fixed B Glass Window
- Removed some crates from yard
- Removed decals i forgot to remove in Beta 2.
- Removed some un-nessesary props
[BETA 2]
- Concrete/Asphalt replaced with Dusty texture
- Lots of unnessesary props have been removed
- Red Rock finished
- Added crates here and there to balance a little bit. (in Garage for example)
- CT Spawn has been redesigned to match 1.6
- All open doors have been removed, since their taking up unnessesary space
- T Roof: Roof textures has been replaced with red roof metal texture, to match 1.6
- Made it alot harder to jump to Red Rock
- Most overlay/decal textures has been removed
- Ramp: The slope down to the bombsite has been replaced with metal textures, to match 1.6
- 3D Skybox removed.
- Changed the texture on the blown up door at T spawn.
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Mail: j0rpi@comhem.se
Skype: j0rpii
Steam: Profile
NOTE: I need someone to develop this map with me - I really need these mountins fixed, since they look like shit to be honest. I don't like displacements, therfor it's crap factor.
NOTE: I need someone to develop this map with me - I really need these mountins fixed, since they look like shit to be honest. I don't like displacements, therfor it's crap factor.


