de_cistern for CS:GO by
William T. Nicholls (www.habboi.co.uk)
Richard Acherki (www.richardacherki.com)
Hi all, de_cistern is a defusal map for the game Counter-Strike: Global Offensive. It is set in a water facility and supports up to 8 v 8 however there are 32 spawns overall in case anyone wants to edit it. I do not suggest this as the map is considerably detailed and players will suffer low framerates because of it.
This map has been in the making for 8 months and contains lots of custom content that I made myself.
Because of this the map is considerably large (300mb) and I understand that server limits are 64mb. Sadly there's no way around this except to ship the materials and models outside the BSP. For the moment the content is packed into the BSP but depending on the feedback we receive I will decide what to do next.
Thank you for your understanding.
I'd like to thank all those that helped test it and to those who wrote tutorials on making loading screens and radars etc. Thanks a lot!
Overall I've put a lot of effort into this map and it is thanks to Richard that I was able to work on this project so big thanks to him.
Enjoy the level and please leave us feedback whether it's positive or negative, it all helps in the end.
Also I made a .pdf called "The Making of de_cistern" which contains all the things I did and also documents how I got flow maps to work among other things. Please feel free to read it!
Fire sound in t spawn but no fire.
Particles vanish when more than one player joins the level.
Water looks "crazy" when playing on low shader settings. (This cannot be fixed)
Door window frames are kinda rubbish and need to be fixed.
Bombsites do not break, this is intentional.
Video Walkthrough by HattonGames:
Thank you. We'll be back for B2 on the official Valve workshop. Stay tuned.