CD_BARN & MODE CREATED BY UNREAL
This specific map was created in just a few days, maybe 2-3 days total, just to see how the mode would play. After testing with some friends for a few hours, I managed to balance and optimize the map/mode for ideally 5v5, although it should handle 10v10 or even higher.
I did not put too much work into the map itself, just enough worthy of being the very first Chicken Defusal custom map.
Along with the BSP file, will come a KV file indicating what skins are used, a CFG file, which will run all necessary configuration commands you need to play the map. If you launch the map from the WorkShop tab the process will be fully automatic, if you installed your map manually, you'll have to use the following command on console: map "cd_barn" "custom"Round mechanics: - 16000 Starting money - Respawn waves - Moving bomb With this first release I hope to gather as much feedback as possible on the mode mainly. Feel free to suggest changes to the gameplay mechanics, I'd like to make the mode as enjoyable as I possibly can. Thanks for your time, please comment & rate! CD_Barn on the Steam Workshop (Quicker installation + Auto updated)
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The bots no defusing the chicken.
The chicken, while being defusing, escapes to 7 seconds, but is still defusing, as if beneath our.
For the rest is fun, but you should fix those bugs and make more maps, not just stay with one example.
Congratulations, still "polishing" this new mod =D
nice i like this Chicken Defus mode =)
Something you can try if you have time is to create an admin room to set the timer for the explosion and save the state with an env_global. (If you can't add it try to add
@PointClass base(EnvGlobal) size(-8 -8 -8, 8 8 8) = env_global : "An entity to control a game-specific global states." [ globalstate(choices) : "Global State to Set" = [ "gordon_precriminal" : "Gordon pre-criminal" "antlion_allied" : "Antlions are player allies" //"player_stealth" : "Player in APC is disguised as combine" "suit_no_sprint" : "Suit sprint function not yet enabled" "super_phys_gun" : "Super phys gun is enabled" "friendly_encounter" : "Friendly encounter sequence (lower weapons, etc.)" //"citizens_passive" : "Citizens are *not* player allies (cannot be commanded)" "gordon_invulnerable" : "Gordon is invulnerable" "no_seagulls_on_jeep" : "Don't spawn seagulls on the jeep" "ep2_alyx_injured" : "Episode 2: Alyx injured" "ep_alyx_darknessmode" : "Episodic: Alyx darkness mode" "hunters_to_run_over" : "Ep2 Counter: Hunters to run over before they dodge" ] ]
to your .fgd
give me the prefab and I'll make a small map :)
need some variation from the contest map, to keep the mind fresh
haha flashdeck animations
I will try to make a map for this when the prefab comes out ;) Thanks for this awsome 'mod'!
Ho thanks! <3
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|Intermediate+||8 to 8.99||3|
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|Beginner+||6 to 6.99||2|
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|Realism||5||2||1 to 9|
|Overall||9.4||22||1 to 10|
|Fun||7.8||4||1 to 10|
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