Counter-Strike: Global Offensive

Capture The Flag gameplay

Capture The Flag gameplay

Easy prefab to use my Vscripted CTF gameplay

Capture The Flag gameplay Prefab screenshot

I've finally gotten around to release this as an easy to use prefab after the enthusiasm my FacingWorlds map received. This prefab will make it very easy for mappers to make their map work with the capture the flag gameplay.

This gamemode is written in Vscript. If the matter is too complex I suggest you do not try to modify it and use it as shown in the Facing Worlds example map (http://steamcommunity.com/sharedfiles/filedetails/?id=204941615).

There's quite a few options you can alter in the Vscript such as:

  • Using the scoreboard (func_brush) or not
  • Giving players/teams money per flag capture
  • The range in which the flag can be returned
  • The time after which a dropped flag is automatically returned etc.

The more knowledge you have of programming, the more you can do. I basically wrote 95% of the gameplay in a single weekend, don't blame me if the code isn't neat enough :)

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  • Matr!X7689 avatar
    Matr!X7689 Offline
    16,362 points Ranked 250th
    Member Joined 4 years ago
    Report post
    3 months ago:

    Well made mate! I assure you, it still works :)

    #MEOW! avatar
    Mantra
    #MEOW!
  • SpherixNL avatar
    SpherixNL Offline
    1,118 points Ranked 3593rd
    Member Joined 3 years ago
    Report post
    2 years ago:

    Posted by squeezit you might wanna credit Valve for those flag models since those are from tfc

    Ah, I wasn't aware, should I not credit them for the game, player models, textures and whatnot as well then?

    Mapper
  • Squeezit avatar
    Squeezit avatar Offline
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    Report post
    2 years ago:

    you might wanna credit Valve for those flag models since those are from tfc

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TopHATTwaffle
TopHATTwaffle Offline
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Member Joined 9 years ago
Flag models

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SpherixNL avatar
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SpherixNL
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Counter-Strike: Global Offensive
Counter-Strike: Global Offensive

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3,536
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613
Date Added
2 years ago
Feb 2 2014 @ 8:10pm UTC

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