Capture The Flag gameplay

I've finally gotten around to release this as an easy to use prefab after the enthusiasm my FacingWorlds map received. This prefab will make it very easy for mappers to make their map work with the capture the flag gameplay.

This gamemode is written in Vscript. If the matter is too complex I suggest you do not try to modify it and use it as shown in the Facing Worlds example map (http://steamcommunity.com/sharedfiles/filedetails/?id=204941615).

There's quite a few options you can alter in the Vscript such as:

  • Using the scoreboard (func_brush) or not
  • Giving players/teams money per flag capture
  • The range in which the flag can be returned
  • The time after which a dropped flag is automatically returned etc.

The more knowledge you have of programming, the more you can do. I basically wrote 95% of the gameplay in a single weekend, don't blame me if the code isn't neat enough :)

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Comments

  • SpherixNL avatar
    SpherixNL Offline
    1,118 points Ranked 3351st
    Member Joined 2 years ago
    • Report icon
    1 year ago:

    Posted by squeezit you might wanna credit Valve for those flag models since those are from tfc

    Ah, I wasn't aware, should I not credit them for the game, player models, textures and whatnot as well then?

    Mapper
  • Squeezit avatar
    Squeezit avatar Offline
    25,531 points Ranked 159th
    Sixth Dimension Flag Affiliation: Sixth Dimension
    Super Moderator Joined 5 years ago
    Squeezit avatar
    Squeezit
    Sixth Dimension Flag
    Sixth Dimension
    Pixel Artist
    • Report icon
    1 year ago:

    you might wanna credit Valve for those flag models since those are from tfc

Credits

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TopHATTwaffle
TopHATTwaffle Offline
7,550 points Ranked 491st
Member Joined 8 years ago
Flag models

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SpherixNL avatar
SpherixNL Offline
1,118 points Ranked 3351st
Member Joined 2 years ago

SpherixNL
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2
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2,335
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422
Date Added
1 year ago
Date Modified
1 year ago

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