Crosshair for Sniper Rifle SSG08

WeaponData
{
	// particle muzzle flash effect to play when fired
	"MuzzleFlashEffect_1stPerson"	"weapon_muzzle_flash_huntingrifle_FP"
	"MuzzleFlashEffect_3rdPerson"	"weapon_muzzle_flash_huntingrifle"
	"HeatEffect"			"weapon_muzzle_smoke"
	"HeatPerShot"               	"0.5"
	"AddonScale"			"0.90"
	"AddonLocation"			"primary_sniper"

	// model for the shell casing to eject when we fire bullets
	"EjectBrassEffect"		"weapon_shell_casing_rifle"

	// the tracer particle effect and frequency
	"TracerEffect"			"weapon_tracers_assrifle"
	// 0 = never, 1 = every shot, 2 = every other, etc
	"TracerFrequency"		"0"

	"MaxPlayerSpeed" 		230
	"MaxPlayerSpeedAlt" 	230
	"WeaponType" 			"Rifle"
	"FullAuto"				0
	"WeaponPrice"			"2500"
	"WeaponArmorRatio"		"1.7"
	"CrosshairMinDistance"		"5"
	"CrosshairDeltaDistance"	"3"
	"Team"				"ANY"
	"BuiltRightHanded"		"1"
	"PlayerAnimationExtension"	"ssg08"
	
	"CanEquipWithShield"		"0"

	"ZoomLevels"			2
	"ZoomTime0"				0.05
	"ZoomFov1"				40
	"ZoomTime1"				0.05
	"ZoomFov2"				15
	"ZoomTime2"				0.05
	"HideViewModelZoomed"	1
	"ZoomINSound"		"Weapon_SSG08.Zoom"
	"ZoomOUTSound"		"Weapon_SSG08.Zoom"
	
	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"88"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"1.25"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
	FlinchVelocityModifierLarge		0.35
	FlinchVelocityModifierSmall		0.40

	// accuracy model parameters
	"Spread"					0.30
	"InaccuracyCrouch"			23.78
	"InaccuracyStand"			31.70
	"InaccuracyJump"			0.716
	"InaccuracyLand"			0.215
	"InaccuracyLadder"			95.49
	"InaccuracyFire"			22.92
	"InaccuracyMove"			123.45
								 
	"SpreadAlt"					0.30
	"InaccuracyCrouchAlt"		3.00
	"InaccuracyStandAlt"		4.00
	"InaccuracyJumpAlt"			0.716
	"InaccuracyLandAlt"			0.215
	"InaccuracyLadderAlt"		95.49
	"InaccuracyFireAlt"			22.92
	"InaccuracyMoveAlt"			123.45
								 
	"RecoveryTimeCrouch"		0.315783
	"RecoveryTimeStand"			0.442096

	"RecoilAngle"					0
	"RecoilAngleVariance"			20
	"RecoilMagnitude"				33
	"RecoilMagnitudeVariance"		15
	"RecoilSeed"			1278

	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#SFUI_WPNHUD_SSG08"
	"viewmodel"			"models/weapons/v_snip_ssg08.mdl"
	"playermodel"			"models/weapons/w_snip_ssg08.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"10"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"30"
	"item_flags"			"0"
	
	"rumble"			"4"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Weapon_AWP.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_SSG08.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"N"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"N"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-12 -4 -11"
			Maxs	"27 12 -1"
		}
		World
		{
			Mins	"-10 -4 -13"
			Maxs	"32 8 12"
		}
	}
}

====IMPORTANT!==== Replace the contents of "Counter-Strike Global Offensive\csgo\scripts\weapon_ssg08.txt" with this.

I made a script for a crosshair only for this rifle because this is the only one that needs it. The other ones are not accurate with it.

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Comments

  • broodplank's Levels
    • P1: Beggar
      Points: 301
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 5 months ago

    Only works in your own listen server.. and it will disallow you to join competitive matches./ o btw, changing the walk speed with knife (weapon_knife.txt) to about 750 is fun

    sv_pure 1 demands original files

    btw, I gave you a 5 because it's just not working online.

    Developer
  • Anonymous
    Posted 8 months ago

    Pros:

    • does what it says

    Cons:

    • gets rid of zoomed in crosshair

    Notes:

    • could someone tell me how to get the scope texture back without losing the scope crosshair?

Credits

Submitter
Bal0rCIM's Levels
  • P1: Beggar
    Points: 63
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Bal0rCIM (Creator/Co-creator)
Key Authors
Bal0rCIM
Creator

Rating

5.00/10
Based off 1 rating(s)

Stats

Post Count
2
ViewCount
3,416
Date Added
8 months ago
Date Modified
8 months ago

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