Counter-Strike: Global Offensive

Ri-Bull AKM

Here's the AKM for GO, I just wanted to get this thing out A.S.A.P.

Not that that thing is out, finally.. Been having problem with my own rig..

Hope you guys enjoyed it, spent so many hours just trying to fix the problems.

Most of you already know how to install this so, yeah.

But just in case :

1. Download CS:GO Skin Installation Tool, and check the corresponding skin and select install.
2. Copy paste the inside of the archive to /steamapps/common/Counter-Strike Global Offensive/csgo/
3. Done.

Happy Playing

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  • [=NightHawk=] avatar
    [=NightHawk=] Offline
    710 points Ranked 5144th
    Filipino Makers Flag Affiliation: Filipino Makers
    Member Joined 1 year ago
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    Notes:

    • you really need to fix the draw sounds becuase i here is boltpull but the draw animation is changing safe into auto fix the draw sounds... anyway nice skin 10/10!
  • Zulu 9-5 Actual avatar
    Zulu 9-5 Actual Offline
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    Man, this animation is awesome, and holy shit that glock. I want that glock lol.

    Loner
  • ehdgk137 avatar
    ehdgk137 Offline
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    Tell us what to modify in pak01_dir manually using notepad++, so there is no conflict with other mod that changes the file.

    Bananite
  • HEADSHOTDEALER avatar
    HEADSHOTDEALER Offline
    1,601 points Ranked 2413rd
    Member Joined 8 years ago
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    Posted by IIopn Actually, i already centered it quality. But the way Modding of animation is quite constraining with the frame limit, and if i want to create something entertaining without diminishing the animation itself, i would have to cut the animation (like you've suggested), but for me, it just not worth it. I want that boltpull, just going by magout, magin is really boring and plain. I kinda aant at least 3 actions to be done on the reload, doesn't matter what it is... So that kinda basically why i didn't cut out the the reload and remove the boltpull.

    And frankly (this is something that i just realize when you comment, i can't really test this online, crappy internet here, so no online play for me...) you can play online with skins installed? Isn't the way CS:GO install skins are changing the way pak01_dir? Even with Unknown's CS:GO Installation tool? How did you do it?

    Yeah you can use this skin online, that's how I noticed the animation issues. I used Unkn0wn's CSGO Skin Installation Tool. I think using that tool modifies the pak01_dir file because its documentation says you need the original file.

    BOOM HEADSHOT
  • N0ob*!? avatar
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  • Paul [Mr.Rifleman] Yakushev avatar
    Paul [Mr.Rifleman] Yakushev Offline
    10,990 points Ranked 348th
    HollowPoint Studios Flag Affiliation: HollowPoint Studios
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    HELP!!!!! After I reload, my hands will disappear! Help

    Bananite
  • IIopn avatar
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    IIopn
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    Posted by HEADSHOTDEALER

    Um, it's already obvious the animation being fixed is up to you. Also it's interesting that a person who centers their work around creating quality animations suddenly doesn't care about obvious flaws, oh well you'll just get rated accordingly. I hope your future work doesn't continue slipping from its usual high quality.

    Actually, i already centered it quality. But the way Modding of animation is quite constraining with the frame limit, and if i want to create something entertaining without diminishing the animation itself, i would have to cut the animation (like you've suggested), but for me, it just not worth it. I want that boltpull, just going by magout, magin is really boring and plain. I kinda aant at least 3 actions to be done on the reload, doesn't matter what it is... So that kinda basically why i didn't cut out the the reload and remove the boltpull.

    And frankly (this is something that i just realize when you comment, i can't really test this online, crappy internet here, so no online play for me...) you can play online with skins installed? Isn't the way CS:GO install skins are changing the way pak01_dir? Even with Unknown's CS:GO Installation tool? How did you do it?

    All lives end one day avatar
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    All lives end one day
  • HEADSHOTDEALER avatar
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    Posted by IIopn

    Posted by HEADSHOTDEALER Cons:

    • The animations for both the draw and reload are too long. If you play this on an online server (and not a local one you create yourself), the reload animations have this horrible snapping to idle position after you insert the new magazine. You don't even see the boltpull because it's the part of the animation that exceeds the default reload time so a large part of the reload animation is simply cut out. Likewise, the draw animation is slightly too long as well where if you switch to it and want to fire the moment the AK-47 is ready then the draw animation is slightly cut off though not as bad as the reload.

    Actually, about that, i already know... And frankly, i don't really quite care.

    But still, it's quite nice for an input, at least you aren't going around crazy. But just don't expect that my future releases will be fixed like your suggestion, maybe i will do it. Maybe i won't. It's still up to me.

    Um, it's already obvious the animation being fixed is up to you. Also it's interesting that a person who centers their work around creating quality animations suddenly doesn't care about obvious flaws, oh well you'll just get rated accordingly. I hope your future work doesn't continue slipping from its usual high quality.

    BOOM HEADSHOT
  • IIopn avatar
    IIopn avatar Offline
    21,398 points Ranked 191st
    586 Studios Flag Affiliation: 586 Studios
    Member Joined 7 years ago
    IIopn avatar
    IIopn
    586 Studios Flag
    586 Studios
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    Posted by HEADSHOTDEALER Cons:

    • The animations for both the draw and reload are too long. If you play this on an online server (and not a local one you create yourself), the reload animations have this horrible snapping to idle position after you insert the new magazine. You don't even see the boltpull because it's the part of the animation that exceeds the default reload time so a large part of the reload animation is simply cut out. Likewise, the draw animation is slightly too long as well where if you switch to it and want to fire the moment the AK-47 is ready then the draw animation is slightly cut off though not as bad as the reload.

    Actually, about that, i already know... And frankly, i don't really quite care.

    But still, it's quite nice for an input, at least you aren't going around crazy. But just don't expect that my future releases will be fixed like your suggestion, maybe i will do it. Maybe i won't. It's still up to me.

    All lives end one day avatar
    User Title
    All lives end one day

Credits

Key Authors
Bull5hit
Textures
Mr.Rifleman
Model, UV, Normals
IIopn
Animation, Compile

Studio

586 Studios banner
586 Studios

Submitter

IIopn avatar
IIopn avatar Offline
21,398 points Ranked 191st
586 Studios Flag Affiliation: 586 Studios
Member Joined 7 years ago

IIopn avatar
IIopn
586 Studios Flag
586 Studios

Creator

Category

Rating

9.78/10
Expert
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Details

Model Class
New Custom Model
Texture Class
Custom Texture

Stats

Post Count
20
ViewCount
20,205
Downloads
3,277
Date Added
3 years ago
Date Modified
3 years ago

License

N/A

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