Ri-Bull AKM

Rifleman's and Bull's AKM for CS:GO

Here's the AKM for GO, I just wanted to get this thing out A.S.A.P.

Not that that thing is out, finally.. Been having problem with my own rig..

Hope you guys enjoyed it, spent so many hours just trying to fix the problems.

Most of you already know how to install this so, yeah.

But just in case :

1. Download CS:GO Skin Installation Tool, and check the corresponding skin and select install.
2. Copy paste the inside of the archive to /steamapps/common/Counter-Strike Global Offensive/csgo/
3. Done.

Happy Playing

Video by Max(R) :

Video by ItBankRock :

Download 7 mb

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Comments

  • [=NightHawk=]
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    4 months ago:

    Notes:

    • you really need to fix the draw sounds becuase i here is boltpull but the draw animation is changing safe into auto fix the draw sounds... anyway nice skin 10/10!
    call an ambulance!
  • Zulu 9-5 Actual
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    1 year ago:

    Man, this animation is awesome, and holy shit that glock. I want that glock lol.

    Loner
  • ehdgk137
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    2 years ago:

    Tell us what to modify in pak01_dir manually using notepad++, so there is no conflict with other mod that changes the file.

    Bananite
  • HEADSHOTDEALER
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    2 years ago:

    Posted by IIopn Actually, i already centered it quality. But the way Modding of animation is quite constraining with the frame limit, and if i want to create something entertaining without diminishing the animation itself, i would have to cut the animation (like you've suggested), but for me, it just not worth it. I want that boltpull, just going by magout, magin is really boring and plain. I kinda aant at least 3 actions to be done on the reload, doesn't matter what it is... So that kinda basically why i didn't cut out the the reload and remove the boltpull.

    And frankly (this is something that i just realize when you comment, i can't really test this online, crappy internet here, so no online play for me...) you can play online with skins installed? Isn't the way CS:GO install skins are changing the way pak01_dir? Even with Unknown's CS:GO Installation tool? How did you do it?

    Yeah you can use this skin online, that's how I noticed the animation issues. I used Unkn0wn's CSGO Skin Installation Tool. I think using that tool modifies the pak01_dir file because its documentation says you need the original file.

    BOOM HEADSHOT
  • N0ob*!?
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  • Mr.Rifleman
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  • N0ob*!?
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    2 years ago:

    HELP!!!!! After I reload, my hands will disappear! Help

    Bananite
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    2 years ago:

    Posted by HEADSHOTDEALER

    Um, it's already obvious the animation being fixed is up to you. Also it's interesting that a person who centers their work around creating quality animations suddenly doesn't care about obvious flaws, oh well you'll just get rated accordingly. I hope your future work doesn't continue slipping from its usual high quality.

    Actually, i already centered it quality. But the way Modding of animation is quite constraining with the frame limit, and if i want to create something entertaining without diminishing the animation itself, i would have to cut the animation (like you've suggested), but for me, it just not worth it. I want that boltpull, just going by magout, magin is really boring and plain. I kinda aant at least 3 actions to be done on the reload, doesn't matter what it is... So that kinda basically why i didn't cut out the the reload and remove the boltpull.

    And frankly (this is something that i just realize when you comment, i can't really test this online, crappy internet here, so no online play for me...) you can play online with skins installed? Isn't the way CS:GO install skins are changing the way pak01_dir? Even with Unknown's CS:GO Installation tool? How did you do it?

    User Title
    All lives end one day
  • HEADSHOTDEALER
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    2 years ago:

    Posted by IIopn

    Posted by HEADSHOTDEALER Cons:

    • The animations for both the draw and reload are too long. If you play this on an online server (and not a local one you create yourself), the reload animations have this horrible snapping to idle position after you insert the new magazine. You don't even see the boltpull because it's the part of the animation that exceeds the default reload time so a large part of the reload animation is simply cut out. Likewise, the draw animation is slightly too long as well where if you switch to it and want to fire the moment the AK-47 is ready then the draw animation is slightly cut off though not as bad as the reload.

    Actually, about that, i already know... And frankly, i don't really quite care.

    But still, it's quite nice for an input, at least you aren't going around crazy. But just don't expect that my future releases will be fixed like your suggestion, maybe i will do it. Maybe i won't. It's still up to me.

    Um, it's already obvious the animation being fixed is up to you. Also it's interesting that a person who centers their work around creating quality animations suddenly doesn't care about obvious flaws, oh well you'll just get rated accordingly. I hope your future work doesn't continue slipping from its usual high quality.

    BOOM HEADSHOT
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    2 years ago:

    Posted by HEADSHOTDEALER Cons:

    • The animations for both the draw and reload are too long. If you play this on an online server (and not a local one you create yourself), the reload animations have this horrible snapping to idle position after you insert the new magazine. You don't even see the boltpull because it's the part of the animation that exceeds the default reload time so a large part of the reload animation is simply cut out. Likewise, the draw animation is slightly too long as well where if you switch to it and want to fire the moment the AK-47 is ready then the draw animation is slightly cut off though not as bad as the reload.

    Actually, about that, i already know... And frankly, i don't really quite care.

    But still, it's quite nice for an input, at least you aren't going around crazy. But just don't expect that my future releases will be fixed like your suggestion, maybe i will do it. Maybe i won't. It's still up to me.

    User Title
    All lives end one day

Credits

Key Authors
Bull5hit
Textures
Mr.Rifleman
Model, UV, Normals
IIopn
Animation, Compile

Submitter

Availability
Offline
Points Level
Peasant
16,580 points
Exemplary Feedback Level
Helper
10 EF's
Account Age Level
Elder
7 years old
Clearance Level
Treehouse VIP

Username
IIopn

(Creator/Co-creator)

Rating

Expert
9.78/10
Based off 6 rating(s)

Additional Info

Model Class
New Custom Model
Texture Class
Custom Texture

Stats

Post Count
20
ViewCount
17,211
Downloads
2,761
Date Added
2 years ago
Date Modified
2 years ago

License

N/A

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