So I finally learned how to compile CSGO. I've heard it's almost exactly the same as L4D2, even though I don't compile for Left 4 dead 2, I still manage to have everything fixed, except the arms. Why is that? I think it's the QC., because in Left 4 dead 2, depending on what character you play the rig is attached to the model's biped or bones or whatever idk. Don't know anything about it.
Also in Arby's L4D2 Compiling tutorial, it says something about the .qci. Too lazy to read it, and sort of confusing. is it because of that? It says something about the rigs.